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Category >> ipc
The IPC User Guide for SFP4 is now available in the SFP DOCS blog (you can easily access it using the Blog Latest Entries on Web Page left side (or, click here ). Sorry for delay but I had to reinstall the whole Operating System from scratch on my PC and it took some time.
Cheers, Alex.
This is the online version of the SFP IPC Interface Guide. Click on the read more link below to read the full article.
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I'm pleased to announce that latest Super Flight Planner 4 release will be available starting Sunday Night (GMT +2). It's been a long time of testing and hard coding; beware it still has bugs and limitations left, which will be detailed in the hystory file. I'll write down some kind of docs about the new IPC system tomorrow (despite the bugs left this is now the most robust code section and you absolutely have to experience it), and then release. Also be aware that there will be very few updates to SFP 4 family from now on, just because I've started to write Super Flight Planner 5: this features a complete code rewrite, with porting from Object Pascal to C/C++ - the good new is that I can rely on a very robust and performant foundation library and C is my primary language... Here is a few details of the new features that will be available and which I'm already working on: - Powered by Microsoft Virtual Earth. All the power of Virtual Earth available, including 3D views.
- New flight plan engine with auto computed airways and/or direct-to flight plans
- Climb steps profile
- Realistic aircraft support, with importing from FS planes included: this works through a gauge which when activated into an aircraft, logs all the parameters to a log file and then extrapolate the contents to an aircraft data file ready for use with SFP.
- NAT and PACOTS support: this is also currently in progress with SFP 4
- AI Traffic display on the MS Virtual Earth Map: this is also in progress with SFP 4
- Full X-Plane support, if possible with IPC link
As we may see, there are already several foundaments to produce the Flight Planner of the future. Meantime I will keep to maintain SFP4, although not as often as before. Ciao, Alex.
I have changed my mind in coding the new Super Flight Planner IPC system. I had initially started with separated Windows in FS gauge style, showing the various flight data. While still on the infinite IPC test phase...
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Hello guy, just sorry for Super Flight Planner release delay. Relax, I have not stopped it like last time, the cause is the amount time it takes to debug IPC code.
To test for reliability, there is nothing to do but flight hours and waiting for a bug to come up, and I want to make sure anything is as bug-free as possible.
Right now I have flown about 40 hours with FSXlinking with Super Flight Planner, but I would like to test it for about 20 more hours or so. After, I'd rather test a few flights with FS2004 as well, and finally I'll do the release.
Please bear and keep in touch, thanks.
 Here is a screenshot of the new autopilot, as you may see it's built upon the model found in FS2004's Boeing 777 (simple and complete with almost all autopilot switches). The new autopilot feature is now finished and fully functional.
Meantime, new ideas coming out: do not strip the old Fly-To routines (which are still fully functional, I have just commented out the source code), yet improve them by adding "Fly To Plan Waypoint" and "Flight Flight Plan" (a Super Flight Planner internally simulated GPS). Another is "Do a 360 deg turn", to avoid FS ATC coming out with "Please expedit descent to etc. etc.". The plane will do a complete 360 turn while keep on descending. Chances are I can add these new features with final release.
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Posted by alex_a66 in simconnect, release, planner, ipc, gps, fuel, fsx, fs2004, flight, features, autopilot
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Hello guys,
I'm here to talk about the progress done on Super Flight Planner project so far. Next release should be ready at about end of next week . I'm now fine-tuning the new IPC system which already works flawlessly here; I will also see whether I'd had some time left to provide a simple radio stack, as well [...]
 Hello people. Here is a screen shot of the work I did during the past days. Now, Super Flight Planner is able to display data from Flight Simulator GPS (both fsx and fs2004, depending on what you are running), as well as being able to increase to next waypoint, decrease to previous waypoint.
I have now started to focus on the autopilot system, which I'll introduce as soon as it's ready to go. We'll the proceed on distributing the very last Release Candidate and after several more test we'll enjoy the final product.
Keep in touch.
Hello all,
as usual, I'm here to post the Super Flight Planner periodical development progress which is quite active right now, I think... Several bugs (but they was more like code-lacks) have been discovered and addressed successfully. One in special was in the creation of FSX flight plans. It seems that Flight Simulator GPS doesn't like when second fields in latitude/longitude are equal to 0 or equal to 60. As such, values like E 180:0:0 or N 18:23:60 are driving it crazy. My latitude/longitude routine was lacking a control to clamp second values in a range from 0.01 to 59.99. Now, this check is done so that E 180 will become E 179:59.99 and N 0 will become N0:0:0.1. The same patch has been applied also to the module that exports flight plans to FS2004. Other small workarounds have been added to flight plan recalculation routines in order to avoid less frequent calculus errors. The development continues with the improvements over FS Link system (click on the title to read the rest)...
Hello People
I would like to inform I have successfully implemented the first one of the several steps necessary to bring fresh air to the Flight Simulator link interface. The first job has been the reengineering of the existing IPC routines.
I have heavily changed the code in order to strip out access violation issues given by multi-threading.
The link routine now doesn't talk directly to Moving Map any longer, it instead uses multi thread windows to exchange data throught the Windows message processing queue, making the code virtually AV safe. The code is a little bit slower (unnoticeable however) while the planner still runs smoothly. I can see the result of my efforts by having Super Flight Planner and FSX running and linked together on my desktop since almost 8 hours without any error at all...
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